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CGCircuit

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Course Description

In this exciting tutorial you learn to utilize the rendering capabilities of Arnold. From start to finish, to every stage in-between, you learn the best possible method for rendering a displacement in great detail. Also included is the prerequisites for generating a displacement map, such as  how to ensure the mesh and geometry are suitable enough to catch details, proper UV layout, and how to prepare the displacement shader from scratch.

Efficiency is critical while rendering and a focus of the process learned in this tutorial. You explore the ideal settings of Arnold to render a 32 bit EXR map, saving you countless rendering time. By the end of this tutorial, you are ready to use any geometry be it organic or non-organic and you’ll be confident enough to craft your own meshes and maps, which you can use comfortably for the rendering Displacement Maps.

Purchase Price: $20.00

Released on: 03/27/2019

Updated on: 07/11/2019

Category: Rendering

Total Duration: 50m 20s

Level: Everybody

Language: en

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The author provided for you some example files. Example files can range from 3d Scenes to Photoshop projects, from Premiere projects to code. They are very helpful to understand more the concepts explained in the course.


Example Files
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Tools used: Arnold, maya

Prerequisites:

Tags: Maya, maps, bump, displacement, grayscale, mesh, uv, rendering, cat-clark, subdivissions, smooth